When Disney Imagineers installed hologram guides for the Magic Kingdom, using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as a hologram.
With the adventures set forth in the first books now behind them, Kingdom Keepers 3: Disney in Shadow follows the five teens — Finn, Philby, Willa, Charlene, and Maybeck — as they search for Wayne, their mentor and head Imagineer, who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers — Disney villains who, along with other Disney characters, take over the parks when the turnstiles stop spinning and want desperately to steer the parks to a far darker place — the five kids pick up a major clue from a close friend, Jez, whose dreams (nightmares, really) often accurately predict the future.
The very few clues from Jez’s dream lead the kids into Disney’s Hollywood Studios and Epcot — through imaginary worlds that become real, by imaginary kids who are real. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives. Through a transparent paper box, a quest for a sword, rides on Soarin' and Maelstrom, life-and-death encounters with giant snakes, and a devious Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings to the clues, but discover new truths about themselves and their ever-growing friendships.